You can turn the setting off/on as per your necessity. In this way, proper lighting effects and shadow detail can be provided to any game. In games, the ambient occlusion will be added for every point for the scenes having an open sky. Turn on GPU Scaling If you have low end-GPU.Like the Freestyle filter, sharpness can be set on a per-game basis, or you can apply it globally for all supported titles. This setting gives an easy one-click method of applying Image Sharpening globally to all DirectX 9, 10, 11, 12, Vulkan and OpenGL games. You can apply your NVIDIA GPU to render at a lower resolution for improved performance, and scale it to the monitor’s native resolution, using Image Sharpening to improve the clarity of the upscaled images. Refer this page for a list of titles that require disabling it.To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings Disable it only when running a game that requires it. Store EFB Copies to Texture Only - Enabled by default.However a small number of titles hate this setting. Ignore Format Changes - The vast majority of titles don't care about this, and it provides a small boost.It's off by default for greater emulation accuracy. However it provides this boost at the expense of emulation accuracy, breaking some titles and removing effects. Skip EFB Access from CPU - Provides a speed boost.Keep in mind non-1x options may cause graphical issues in some titles. Start with minimum option like "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. The emulation can suffer slowdowns from extreme multiplier options in Internal Resolution, Anisotropic Filtering, and Anti-Aliasing settings. Compile Shaders Before Starting can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.Skip Drawing is NOT recommended as it causes rendering issues in many games.Exclusive Ubershaders is the most effective at reducing shader compilation stutter but should NOT be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.Hybrid Ubershaders is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.Specialized (Default) should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the Borderless Fullscreen checkbox under Graphics > Advanced > Misc. D3D and Vulkan are well supported for Exclusive Fullscreen. More details on its benefits can be found on Progress Report of July 2014.
This results in minimal latency which is important for competitive games such as Super Smash Bros.
Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card.Use Fullscreen toggles between fullscreen and windowed mode.
OpenGL should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers. Direct3D 11 is a good fallback option for stability or compatibility reasons.
Some of these settings will improve emulation compatibility in exchange of PC performance. It is very reliable, and only a few titles still have problems with it.
There are a few titles that work better with different emulator engines but unplayably slow.ĭSP HLE is the fastest DSP Emulator Engine. JIT Recompiler is the fastest engine and is recommended on almost all titles. PyroPaperPlanes: 4. Refer to this page for a list of titles that require disabling Dual Core. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking and broken menus. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Provides a significant speedup on modern systems. A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.ĭolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup. Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0).A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work. OS: 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher).Generally, these are the minimum recommended requirements for Dolphin. Every game has different requirements, some titles may require a powerful computer while some other titles may not.